#include "Blocks/WoodenPostedSignBlock.h"

namespace PocketSurvival
{
    int32_t WoodenPostedSignBlock::getIndex()
    {
        return Index();
    }
    const std::string &WoodenPostedSignBlock::getBlockName()
    {
        static std::string blockName = "WoodenPostedSignBlock";
        return blockName;
    }

    const std::vector<BoundingBox> &WoodenPostedSignBlock::getCustomCollisionBoxes(int32_t value)
    {
        int32_t data = Terrain::ExtractData(value);
        return BlockConstans::woodenPostedSignCollisionBoxes[GetVariant(data)];
    }
    
} // namespace PocketSurvival
